Thursday, October 15, 2009
Farmer deterioration
Animal deterioration
- Chicken
Defeat Screen
Tuesday, October 13, 2009
Victory screen
Intro movie
HUD
Tuesday, October 6, 2009
Game Document
Story
The animals of insert name here had been living in cold and crowded conditions for many seasons now as the farmers prospered from their hard work. Gradually the animals became aware that they deserved a better life for all of the hard toil that they put in for the benefit of their ungrateful captors. The pigs being the laziest of the animals on the farm were naturally the first to refuse to work and by the end of the day the entire farm had formed the animal resistance. The farmers were initially caught off-guard but regrouped quickly and now prepared a counter attack on their disobedient livestock and reclaim the barn that the animals have turned into their headquarters.
Background
The Tower Defence aspect of the game is inspired by the game Plants Vs Zombies a side-on tower defence game that provides the viewer with a better depth of field to view the art of the animation. As opposed to typical tower defence game which places the viewer in a top down point of view limiting the impact that he art of the game can have. The puzzle game is derived from elements from the gamesBrick Attack and Pong, both involve a moving paddle on the edge of the screen controlled by the user and attempts to hit a moving pixel with it.
Characters
Animals
Cow: Long range unit for the animal resistance using its udders to fire jets of milk at any farmers unwitting enough to be caught in their path. The cow also provides a sturdy blocking option to prevent farmers from progressing forward.
Chicken: The chicken is a versatile unit that both produces resources for the resistance and is a long range attacking option. In the puzzle side of the game the chicken produces eggs to be collected as resources and on the tower defence side it throws eggs as a projectile.
Sheep: The sheep also provide long range fire with the assistance of chicken eggs and a sling.
Horse: The horse provides the physical power in the animal resistance with its ferocious kicking strength unleashed on any farmer that gets too close.
Pig: The pig acts as a blocker to impede the progress of the farmers to the barn. The considerable bulk of the pig lies in a puddle of mud making it difficult for the farmers to make it budge.
Farmers
Sheerer: The farmer equipped with sheers is best suited for removing the threat posed by sheep.
Pitchfork: The pitchfork wielding farmer is the best at beating chickens and pigs.
Cattle Prod: The cattle prod wielding farmer is best equipped for vanquishing the cows and horses in the animal resistance.
Tuesday, September 8, 2009
Final level
Look of the level
Monday, September 7, 2009
Steam power plant drawings
Sunday, September 6, 2009
Building drawings and extras
The top image shows the sky background used in behind the houses, the bottom image is a variation on the house design depicting an inn just to break up the rows of houses. The midle image is of assorted extra objects to go around and in front of the houses. They include a statue, a well, a barrel, a crate and a tree.
Wednesday, September 2, 2009
Building Drawings
Sunday, August 30, 2009
Building Concepts
This is a set of concepts for the style of house design that I will use for the level. The design in the middle of the top row is the one that I have settled on. It combines the elements that I want; an old look with the use of stone and wood combined with steampunk elemnts like the pipes going across the house.
Thursday, August 20, 2009
Level Concept
Tuesday, August 11, 2009
Project Two
DOWNLOAD FILE
Tuesday, August 4, 2009
Character Animation
Move List:
Movement: Left and Right keys
Punch: Up key
Kick: Down key
Special Attack: Shift key
Monday, August 3, 2009
Friday, July 31, 2009
Wednesday, July 29, 2009
Accessories
Tuesday, July 28, 2009
Rendered Image
Dynamic Poses
Wednesday, July 22, 2009
Character Backstory
Tuesday, July 21, 2009
Developed Concept
Refined Sketch
Initial Sketches
These are the initial character sketches I made by combining the features of a human being and a rabbit. I want to use the body and arms of a human along with the legs of a rabbit because these are the strongest features from both of them. I want to focus on creating quite a lean and almost lanky character who is physically fit, much like the top most picture. The other two images I feel that they are too large and muscle-bound.
Monday, July 20, 2009
Precedents
The three main forms of inspiration that I am going to use for my character design are Street Fighter Alpha the animation, Dragonball Z and the character Freya from the video game Final Fantasy IX.
Images from:
- http://img522.imageshack.us/i/sfarq0.jpg/
- http://i4.tinypic.com/7y68gud.jpg
- http://ff.munkyisland.com/images/ff9/freya5.jpg
- http://www.icybrian.com/fanart/rachelyoung/youngfreya.jpg
- http://tslife.files.wordpress.com/2009/06/dragonball-z-pencilboard-3.jpg
- http://images.paraorkut.com/img/pics/images/d/dragonball_z-6725.jpg