Thursday, October 15, 2009

Farmer deterioration

This file contains the original farmer with tears in his clothes representing damage.

Animal deterioration

Here are the files for the animals showing damage to them with two varying degrees; light damage and heavy damage.

.fla files:
  • Chicken

Defeat Screen



This is the animation that is played when the farmers reach the left hand side of the screen.

The .fla file can be downloaded here: http://www.designsupernova.com/Defeat.fla

Tuesday, October 13, 2009

Victory screen

This is the animation that plays when the player has won the game. 

.FLA can be downloaded here: http://www.designsupernova.com/Victory.fla

Intro movie

This is the intro movie for the game detailing the story and leading into the game.

Intro Movie sketches


HUD


This is the HUD for the tower defense side of the game. I don't know why the colour has turned out blue in the preview, it should be brown.

Download the original Illustrator file here: http://www.designsupernova.com/HUD.jpg




Tractor animation

Here is the tractor animation for the puzzle side of the game:

Tuesday, October 6, 2009

Vector images to animate


Character Designs



These are the character designs ready to be rendered digitally and animated.

Concept Sketch Page


This is a page of preliminary concepts for the characters.

Game Document

This is my contribution to the game document:

Story

 The animals of insert name here had been living in cold and crowded conditions for many seasons now as the farmers prospered from their hard work. Gradually the animals became aware that they deserved a better life for all of the hard toil that they put in for the benefit of their ungrateful captors. The pigs being the laziest of the animals on the farm were naturally the first to refuse to work and by the end of the day the entire farm had formed the animal resistance. The farmers were initially caught off-guard but regrouped quickly and now prepared a counter attack on their disobedient livestock and reclaim the barn that the animals have turned into their headquarters.

Background

The Tower Defence aspect of the game is inspired by the game Plants Vs Zombies a side-on tower defence game that provides the viewer with a better depth of field to view the art of the animation. As opposed to typical tower defence game which places the viewer in a top down point of view limiting the impact that he art of the game can have. The puzzle game is derived from elements from the gamesBrick Attack and Pong, both involve a moving paddle on the edge of the screen controlled by the user and attempts to hit a moving pixel with it. 

Characters

Animals

Cow: Long range unit for the animal resistance using its udders to fire jets of milk at any farmers unwitting enough to be caught in their path. The cow also provides a sturdy blocking option to prevent farmers from progressing forward.

Chicken: The chicken is a versatile unit that both produces resources for the resistance and is a long range attacking option. In the puzzle side of the game the chicken produces eggs to be collected as resources and on the tower defence side it throws eggs as a projectile.

Sheep: The sheep also provide long range fire with the assistance of chicken eggs and a sling.

Horse: The horse provides the physical power in the animal resistance with its ferocious kicking strength unleashed on any farmer that gets too close.

Pig: The pig acts as a blocker to impede the progress of the farmers to the barn. The considerable bulk of the pig lies in a puddle of mud making it difficult for the farmers to make it budge.

Farmers

Sheerer: The farmer equipped with sheers is best suited for removing the threat posed by sheep.

Pitchfork: The pitchfork wielding farmer is the best at beating chickens and pigs.

Cattle Prod: The cattle prod wielding farmer is best equipped for vanquishing the cows and horses in the animal resistance.